The Player, The AI and The Ball
I should have left it for a while and gathered my thoughts before starting the other class's but i dived in and not wanting to stop while recording rushed 3 class's together for the player, AI and the ball but I did not use any parent class for them to inherit from tho i plan to add it in later.
Feeling rushed while coding does help get out more code then i normally would do however, I did forget alot of things i already have set ways of doing, like updating movement of a object.
There are alot of things i will change and play around with now that the base for the game its self is there even tho the ball class needs its collision finishing and more added to it like audio.
Once the currant code is tidyed up and set in the right direction i will add the gamestate class to manage whats going on.
Heres a very tired voice over to 54minites of the worst coding you will ever see compacted into 6 mins.
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